Let's Not Agree on What 'Game of the Year' Means
The challenge of uncovering new titles persists as the video game sector's most significant existential threat. Despite worrisome age of business acquisitions, rising profit expectations, employee issues, broad adoption of AI, storefront instability, changing audience preferences, salvation in many ways revolves to the elusive quality of "making an impact."
Which is why I'm more invested in "honors" than ever.
With only several weeks left in 2025, we're completely in GOTY period, a time when the minority of gamers not playing similar multiple F2P shooters weekly tackle their library, argue about game design, and understand that even they won't experience every title. We'll see exhaustive annual selections, and there will be "you overlooked!" reactions to such selections. An audience consensus-ish voted on by media, influencers, and followers will be revealed at The Game Awards. (Developers vote next year at the interactive achievements ceremony and GDC Awards.)
This entire recognition is in good fun β there aren't any accurate or inaccurate choices when naming the greatest releases of 2025 β but the significance do feel more substantial. Each choice selected for a "GOTY", be it for the grand main award or "Best Puzzle Game" in fan-chosen honors, provides chance for significant recognition. A moderate game that received little attention at debut may surprisingly attract attention by rubbing shoulders with better known (i.e. well-promoted) major titles. When last year's Neva popped up in consideration for an honor, It's certain for a fact that many gamers immediately sought to read coverage of Neva.
Traditionally, award shows has established little room for the variety of titles published every year. The challenge to overcome to evaluate all appears like climbing Everest; approximately eighteen thousand titles launched on digital platform in 2024, while merely 74 games β including new releases and continuing experiences to smartphone and VR exclusives β appeared across The Game Awards finalists. While commercial success, discussion, and platform discoverability drive what people choose each year, there's simply not feasible for the framework of awards to properly represent the entire year of releases. Still, there's room for progress, if we can acknowledge it matters.
The Predictability of Annual Honors
Earlier this month, a long-running ceremony, among interactive entertainment's longest-running awards ceremonies, revealed its nominees. Although the selection for top honor main category takes place early next month, you can already observe the trend: This year's list allowed opportunity for appropriate nominees β massive titles that garnered recognition for quality and ambition, popular smaller titles celebrated with major-studio hype β but throughout numerous of award types, there's a noticeable predominance of familiar titles. In the enormous variety of creative expression and gameplay approaches, top artistic recognition allows inclusion for two different open-world games located in historical Japan: Ghost of YΕtei and Assassin's Creed Shadows.
"If I was creating a future GOTY theoretically," one writer wrote in a social media post continuing to amused by, "it should include a PlayStation sandbox adventure with strategic battle systems, character interactions, and randomized procedural advancement that incorporates chance elements and has basic building base building."
Award selections, in all of its formal and informal iterations, has become expected. Several cycles of candidates and victors has created a pattern for what type of refined extended title can score award consideration. We see titles that never achieve GOTY or even "significant" technical awards like Game Direction or Writing, frequently because to formal ingenuity and quirkier mechanics. Many releases published in annually are likely to be limited into specialized awards.
Case Studies
Consider: Would Sonic Racing: Crossworlds, a game with review aggregate only slightly less than Death Stranding 2 and Ghosts of YΕtei, achieve the top 10 of The Game Awards' GOTY selection? Or maybe a nomination for superior audio (since the audio absolutely rips and warrants honor)? Doubtful. Top Racing Title? Absolutely.
How outstanding must Street Fighter 6 require being to receive top honor consideration? Might selectors look at unique performances in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of 2025 without AAA production values? Does Despelote's short play time have "enough" plot to deserve a (earned) Best Narrative award? (Also, does The Game Awards require Top Documentary category?)
Similarity in choices throughout recent cycles β among journalists, among enthusiasts β demonstrates a method progressively favoring a certain extended style of game, or independent games that achieved adequate a splash to qualify. Concerning for a sector where finding new experiences is paramount.